posterior entropy 1 bit/question noise-limited best surprise
Question ranking expected bits gained
A guess is just a question about a single object, so it is scored by the same formula and competes in the same list.
Think of an object. I'll find it by asking whichever question shreds the most uncertainty.
posterior entropy 1 bit/question noise-limited best surprise
A guess is just a question about a single object, so it is scored by the same formula and competes in the same list.
The reasoner never stores a tree — it recomputes the best question from the posterior every turn. But that computation is deterministic, so the whole policy is a tree: the first question is fixed, and each answer determines the next one down to a guess.